Wednesday, April 4, 2018

Spring Scenario Sale - April 2018

It's time to do a sale. I've been thinking about it for a while now. Let's do a half off sale on all of my existing Wargame Supplements that I am selling on this blog.

Chain of Command & IABSM Scenarios

In the name of Roma - Normally $11.00 - Sale Price $5.50
Action at Ustilug - Normally $2.00 - Sale Price $1.00
Campaign For Kharkov - OCtober 1941 - Normally $6.00 - Sale Price $3.00

Bag the Hun and Check Your 6 Scenarios

The Falcon and the Gladiator: The Air War Over the Western Desert 1940 – February 1941 - Normally $10.00 - Sale Price $5.00

Bag the Hun Supplement - Air Campaign for the Western Desert - Normally $4.00 - Sale Price $2.00

Sharp Practice

The Coming Thunder - Scenarios for the ACW. - Normally $10.00 - Sale Price $5.00

These are all availible from me directly. Do not use the buy now links as the price is not changed there. Simply paypal me ( the amount and note the books that you want and I will send a mail to you within 24 hours with the PDFs. For each purchase, I am throwing in bonus scenarios as well. For the Sharp Practice scenario book, I am including a guide as to how I would convert the scenarios from Version 1 of Sharp Practice to Version 2.

This sale ends with the month of April, 2018.

Tuesday, April 3, 2018


I am attempting to get the finishing touches done on This Land Divided so it can be released this month. Just missed out on an eBay purchase that would have netted me a nice size Sharp Practice Woodlands Indians force that was already painted. Until now, i have been relying on the generosity of Mark for indians for my games. I have an unopened package of Blue Moon woodland Indians that are in the queue but I doubt I will have the time for them.

I think I have successfully made my first section of cane brake. I have to spend a few more minutes on it before I take the final snapshots of the piece. It was a time consuming process as I had a number of false starts. I think going forward, I can cut down on that time.

The test swamp section is more or less untouched. I have the base and the edges of the swamp cut out and glued together. I started to smear my base mixture on it. (Acrylic Caulk, sand & paint). This step is only about 1/4th of the way done. Plenty more to do. As of right now, I am concentrating on rebasing my Rebels. I will need to invest at least a few hours into that to get them in shape. As for my loyalists, I want to rebase them as well. I have some sabot bases that I had made for the small washers that I have the infantry mounted on. I just don't like them and they don't match very well with the rebels.

I am also contemplating a sale on the existing scenario supplements. I will probably do a half off sale again this month.

Wednesday, March 21, 2018

Role Playing

Back in my college days, I had quite a bit of fun playing Dungeons and Dragons with my friends. We would sit around a table for hours. Most of my memories are of the people and that we laughed and had a good time. I miss that. But with the realities of being an adult, time doesn't really exist to do that anymore.

What I have done is found a site called It basically allows for a play by mail type of situation that is accomplished in a private forum for each game. I have been a member there for years and have been in and out of games. Part of the problem there is real life can kill a game faster than anything.

I was running a game there for a few years until my Ulcerative Colitis forced me to drop the game. I just wasn't well enough to put in the effort to maintain the game. I think I am at a point now to retry running a game again. If you have any interest, stop by and take a look at what I am working on. The Tales of the Bloody Stool is the name of the game thus far.

The premise is similar to the fall of the Roman Empire where the regular army has pulled back from its frontier outposts and left them to fend for themselves. The action is organized around an inn that is run by a forcibly retired veteran from the old fort across the road. From the inn, players will meet and seek adventure in the world the empire left behind.

If you are interested, please let me know that you heard about it from the blog.

Wednesday, March 7, 2018

Campaign Musings for Sharp Practice - Wilkes County, 1779

I am really pleased with the work Rich did on the Swamp Fox supplement. He took my initial idea and made it into a fantastic campaign series. While working on the second edition of This Land Divided, I wanted to do something similar. It is a unique opportunity as the campaign is reduced to a small area - Wilkes County, Georgia. Through the year of 1779, there are two campaigns that occured in the county.

This is still a very rough working outline of what I am thinking about and may not be really workable. I am putting it here instead of burdening the updates to This Land Divided with it.

Campaign Ideas

The first was the movement of North and South Carolina Loyalist volunteers that were moving to Augusta, Georgia to consolidate the Crown's hold on the colony. This resulted in a number of engagements that culminated in the battle at Kettle Creek.

The second campaign was David Taitt's Indian coalition attempting to burn their way through the county and link up with Loyalist forces in Augusta. Again, there were numerous small actions throughout the county that saw the three indian warbands' advanced blunted and turned back. Of the initial six hundred warriors raised, less than one hundred reached Augusta.

These present an opportunity for the wargamer to use Dawns and Departures to create a viable campaign in the county. Here is the map from the supplement. I have added numbers to the various forts present on the map.

Notes on the Map

The bottom left corner of the map is Creek Indian territory. The Ogeechee River is the boundary between Wilkes County and Creek Lands. The upper left corner of the map is Cherokee Indian lands. There is no clear dividing line but the bulk of grid A1 is Indian lands. The bulk of the county is heavily wooded. There are clearings where families have carved out a homestead. The rivers and creeks are bordered with swamps and heavy cane breaks. While there are no significant hills, there are considerable elevation changes throughout the county. Look to the maps included with the Kettle Creek scenario in This Land Divided for an example.

Forts of Wilkes County

I have done my best to determine which fortifications they are. Here is the list below:

1 - Little’s Station/Little’s Fort – This is possibly the location of Captain James Little’s farmstead. This is guessed by the author.
2 -
3 -
4 - Loggy Fort – Rebel fort opposite of Fort James. Site of an Indian attack on a wagon train Commanded by Elijah Clarke in 1776.
Fort James/Fort Dartmouth/Water’s Fort – British Ranger fort on the fork of the Savannah and Broad Rivers. Later the site of the town of Petersburg. 120 foot square fort with four bastions of logs. Two bastions were covered and two were open. The fort also had a blockhouse, barracks, a commandant’s house and officer’s quarters.
5 -
6 - Kerr’s Fort – On the Broad River opposite the mouth of Long Creek. It is near Nail’s Fort. Built by 1778 and was similar to Carr’s Fort.
7 - Fort Nail – Located on the North side of the Broad River at the confluence of the Deep/Deer Creek. It was attacked twice in 1778 by the Creek and Cherokee Indians. Commanded by Joseph Nail Sr. Nail’s company served as guides for Colonel Picken’s.
8 - Hovington’s Fort/Stewart’s Fort – Built by Captain Hovington. Prior to the Georgia expedition to Florida, then Lieutenant Colonel Elijah Clark commanded a Battalion under Colonel John Stewart (About 200 men). They were formed out of this fort. Located on the Broad River about 12 miles above the confluence with the Savannah River and two miles east of Nail’s Fort.
9 - Clarke’s Station/Fort Clarke – Elijah Clarke’s farmstead that served as a militia station. Located on the south side of the Savannah River on Pistol Creek. It was located fifty miles above Augusta. It was one of the principle fortifications in the county.
10 - Barber’s Fort – Located on Long Creek. Captain Barber and his men fought at Kettle Creek. Likely Location.
11 - Hill’s Fort/Fort Martin – Located on Long Creek. Was built by Captain John Hill and was the headquarters of his company of militia.
12 - John Heard’s Fort - Located several miles northeast of Washington, Georgia. Built by John Heard. Occupied by Loyalists in 1779 and 1780.
13 - Dooly’s Fort – Another fort that was on the Savannah River that now resides in present day Lincoln County, Georgia. Located on John Dooly’s five hundred acre plantation. Being the Rebel Commander of the Wilkes County Militia John Dooly, it was an important post in the county.
14 - Middleton's Ferry - Note this is really my assumption rather than any hard facts on its true location.
15 - Kiokee Fort – Located in present day Colombia County on the southeastern border of Wilkes County.
16 - Heard’s Fort – Near present day Washington, Georgia in Wilkes County. Built in 1774 to protect against Indian incursions. Commanded by Steven Heard. The town of Washington became incorporated 1780 as the county seat. It was the first town named for George Washington in the United States. Washington would serve as the temporary capitol of Revolutionary Georgia from 1780 until 1781. The town was in essence the fort and was not laid out until January of 1780. Five families were in the area Williamson and Heard being the principle pair.
17 - Carr’s Fort – on Beaverdam Creek. Battles were fought here against the Creeks in 1778 and 1779. In February of 1779, it was occupied by eighty Loyalist militia. They were besieged by Pickens and Dooly until they left to intercept Colonel Boyd’s regiment at Kettle Creek.
18 - Phillips’ Fort – Phillip’s fort was located near the confluence of the Reedy Creek and Little River. This fort was a few miles to the south of Kettle Creek battlefield. Captain Zachariah Phillips’ company of militia was headquartered here. It was noted as a substantial fortification with garrisons of both South Carolina and Georgia militia from time to time.
19 – Joel Philip’s Fort – Mentioned in a visit by Samuel Elbert in 1777.
20 - Powell’s Fort/Childer’s Fort – On a tributary of the Ogeechee River near the Little River.
21 - Sherrill’s Fort – Was a fortified homestead of William Sherrill. It was attacked by Indians (Creek and Cherokee) in 1774. Abandoned before the revolution.
22 – William White’s House – A family home destroyed in 1773. No fortification was present here during the revolution.
23 - Well’s Fort – Another fort destroyed by Taitt’s Indians in 1779.
24 - Newsom’s Fort/Newsom’s Pond – Headquarters of Captain Solomon Newsom’s company. Located on the south side of Brier Creek. Attacked by the Creek Indians in 1777 and again in 1779.
25 - Roger’s Fort – Located on the Ogeechee River in Wilkes County. David Taitt’s war bands destroyed the fort in 1779.
26 - Fulsom’s Fort – Build in 1777 and destroyed in 1778. It was rebuilt in 1779 and destroyed by Indians under Taitt’s command in the same year.
27 - Wrightsborough – A Quaker settlement south of the Kettle Creek battlefield. The settlement was largely loyalist in sentiment. It was a stopping point for Colonel Boyd’s force and Colonel Hamilton. The house of Thomas Ansley, known as the Rock House, was a fortified dwelling in the community.
Barnard’s Ogeechee River Fort – British Ranger fort established in 1773. One hundred feet square fort intended to be garrisoned by an officer and 20 men. Close to present day Wrightsborough.

The county had other forts present that the locations I am less certain of.

Autry’s Fort – Possibly located near Fishing and Kettle Creeks. Location uncertain.
McGowan’s Blockhouse – Cherokee Ford
Fort Charlotte – British fortification across the Savannah River in South Carolina. Presently under Lake Strom Thurmond. Possibly located at Fort #5 on the map.
Cowan’s Ferry – Possibly fortified. Principle ferry across the Savannah River in Wilke’s County. Possibly had a fortified structure. \
Fort Dement
Fort Independence – On Rocky River in present day Anderson, SC. Boyd’s militia burned it in February of 1779. Possibly fort #2 on the map.
Fort Marbury – One of several forts on the Ogeechee River.
Alexander’s Fort – On the headwaters of the Ogeechee River in Wilkes County. Probably on the property of Captain Samuel Alexander’s plantation. Fort Chatham – Built in 1778. Location unknown.
Gunnell’s Fort – Located on Sandy Creek. Both Picken’s and Dooly utilized this fort when fighting against Taitt’s Indians.
Knox’s Fort/Cherokee Corner/Gourd Vine Station – In present day Oglethorpe County, was in existence by 1777.
McNabb’s Fort – Robert McNabb served in Captain Carr’s company and built a fortified house on his property along Kettle Creek. It was burned in an indian attack and McNabb was killed in the attack.
Pott’s Fort – Another fort mentioned in pension applications. Claimed Captain John Wheat’s company was stationed there for a while.
Shannon’s Fort – South Carolina fort on the Savannah River across from Wilkes County. Commanded by Georgia Militia Captain Gunnells in 1781. Possibly the fort #3 on the map
Hinton’s Fort – On Chickasaw Creek, a tributary of the Broad River and twenty miles north of Kettle Creek. Not pictured. Located in B2 in the fork in the road.
Williamson’s Fort/Fort Washington – Captain Micajah Williamson was the commander of the fort on the Broad River. It was also known as Broad River Station by 1780.
McGirth’s Little River Camp – On the Little River south of Kettle Creek. Headquarters of Colonel Daniel McGirth’s Loyalist militia. It was McGirth’s group that Boyd was aiming to link up with before his disastrous battle at Kettle Creek. This was located somewhere near present day Washington, Georgia. MCGirth had close to five hundred men in his command. Had he linked up with Boyd';s eight hundred men, the Rebels of Wilkes county would he hard pressed to defend against such a force.

For the purpose of the first campaign, the location of McGirth's Camp is of importance. It was with McGirth, that Colonel Boyd was attempting to link up with before proceeding to Augusta. I think it is reasonable to assume that it would be somewhere south of Wrightsborough, at least for the purpose of the campaign.

The forts in the county were designed to support a garrison of thirty men. Some were larger and some were smaller. But this gives us an idea of the size of the force that could be called upon to defend it. Some of the forts were equipped with swivel guns to augment their defence. There was little to no real artillery that would be found in the county. It is likely, that Colonel Pickens brought a light galloper gun with him from South Carolina as prior to Kettle Creek, he had made a request for one when he was besieging a Loyalist fort. None of the accounts of Kettle Creek mentions its presence but several cannon balls from galloper guns were found on the battle site over the years.

Boyd's Campaign

The troops that fought are entirely militia or Indians that fought across the county. No state line, Provincials or regulars were present. The militia of both sides tended to be mounted. Other than a small group of Georgia Horse Rangers, none of the troops can be considered cavalry. The militia will largely dismount before getting into a fight. Since they furnished their own horses, they had a keen interest in keeping them healthy.

This campaign is designed for 4 players: two Loyalist and two Rebel players. There are also non-player forces present on the map as well. The Loyalists forces are those of Colonel Daniel McGirth below Wrightsville in grid B5. The second force is that of Colonel James Boyd. Boyd's forces begin in South Carolina at the top edge of grid B on the map. There is a ford present across the Savannah River above Vann's Creek (Fort 1). The goal of the Loyalists is to link up and leave to the south to Augusta.

The Rebels are under the command of Colonel's Dooly and Pickens. Historically, these two militia leaders combined forces to combat Boyd. For the purpose of the campaign, they may operate independently.

Loyalist Forces

Colonel McGirth's Command
Georgia Loyalist Militia
Leader, Status III, Daniel McGirth
Leader, Status II
Three Groups of 10 Average Loyalist Militia
Leader, Status II
Two Groups of 10 Poorly Equipped Loyalist Militia
Leader, Status I
One Group of 6 Loyalist Ranger Skirmishers

Colonel James Boyd's Command

Georgia Loyalist Militia
Leader, Status III, James Boyd
Leader, Status II
Three Groups of 10 Poorly Equipped Loyalist Militia - Dispirited
Leader, Status II
Two Groups of 8 Well Trained Loyalist Militia
Leader, Status II
Two Groups of 10 Poorly Equipped Loyalist Militia - Dispirited

Loyalist Campaign Supports

List One
List Two
Water Cart
Secondary Deployment Point
Movable Deployment Point
Transportation Cart
List Three
Ammunition Cart
Train Defense Group
Status I Leader
List Four
Mule Train

Rebel Forces

Colonel John Dooly's Command
Georgia Loyalist Militia
Leader, Status III, John Dooly
Leader, Status II
Three Groups of 10 Time Served Militia
Leader, Status II, Elijah Clarke
Two Groups of 10 Poorly Equipped Rebel Militia
Leader, Status I
One Groups of 6 Frontier Militia Skirmishers
Colonel Andrew Pickens' Command
Georgia Loyalist Militia
Leader, Status III, Andrew Pickens
Leader, Status II
Three Groups of 10 Time Served Rebel Militia
Leader, Status II
Two Groups of 10 Poorly Equipped Rebel Militia
Leader, Status II
Two Groups of 6 Rebel Militia Skirmishers
Rebel Campaign Supports
List One
Holy Man
Dummy Movable Deployment Point
List Two
Water Cart
Secondary Deployment Point
Movable Deployment Point
Transportation Cart
List Three
Ammunition Cart
Train Defense Group
Status I Leader
List Four
Mule Train
List Five
Light Gun*

*This is only availible as an option for Colonel Picken's Command. It is only availible after the third campaign turn. If the weapon is lost, it cannot be replaced. If captured, it may be used by the loyalists from that point forward until they run out of ammunition.

Non-Player Elements

Each of the fortifications located on the map will be manned to some degree. This is dependent upon a number of factors. When a force enters a grid with a fort(s), roll for each fort to determine the defenders of the fort. This will apply to both Loyalist and Rebel forts. This is in addition to any player forces in the grid.

Die RollResult
1Two Groups of Poorly Equipped Militia, Leader - Status I
2One Group of Average Loyalist or Time Served Militia, Status I Big Man, One Swivel Gun with crew
3Three Groups of Poorly Equipped Militia, Leader - Status I
4Two Groups of Poorly Equipped Militia, Leader - Status I, One Swivel Gun with crew
5One Group of Frontier Militia Skirmishers/Loyalist Ranger Skirmishers
6Two Groups of Poorly Equipped Militia, Leader - Status I

Taitt's Indian Campaign

David Taitt was the Crown's representative among the Indian nations. Following the Loyalist defeat at Kettle Creek, he was authorized to raise warbands to head through Wilkes County and break the Rebel resistance and then proceed to Augusta to strengthen the Loyalist forces there. He split his 600 man warband into three groups. One lead by himself, the other Led by the Creek Chief Emistisiguo and the last under Alexander McGullivary.

For this, Taitt and Emistisiguo's bands begin the game in Grid A1 in Cherokee territory. McGullivary begins with his band in section A5 in Creek Indian territory. Here the Loyalist/Indian forces may be lead by three different players. Taitt and Emistisiguo's bands must press through and exit the campaign map in section B5 making their way to Augusta. McGullivary must move up and destroy as many Rebel forts as possible passing through no less than four campaign map grid squares before exiting the map at B5 to win.

The Rebels have the same basic forces as the previous campaign. Their job is to stop the Indians from destroying the Rebel forts and proceeding to Augusta.

Loyalist Forces

David Taitt's Command
Loyalist/Indian Forces
Leader, Status III, David Taitt
Leader, Status II
One Groups of 6 Loyalist Ranger Skirmishers (Rifle Armed)
Leader, Status II
Two Groups of 12 Warriors (Musket Armed)
Leader, Status I
Two Groups of 12 Warriors (Traditional Weapons)

Emistisiguo's Command

Loyalist/Indian Forces
Leader, Status III, Emistisiguo
Leader, Status II
Three Groups of 12 Warriors (Musket Armed)
Leader, Status I
One Group of 12 Warriors (Traditional Weapons)
Leader, Status II
Two Groups of 10 Poorly Equipped Loyalist Militia - Dispirited

Alexander McGullivary's Command

Loyalist/Indian Forces
Leader, Status III, Alexander McGullivary
Leader, Status II
Two Groups of 12 Warriors (Musket Armed)
Leader, Status II
Two Groups of 12 Warriors (Traditional Weapons)
Leader, Status I
One Groups of 10 Poorly Equipped Loyalist Militia - Dispirited

Loyalist/Indian Campaign Supports

List One
Physic/Medicine Man
List Two
Secondary Deployment Point
Movable Deployment Point
List Three
Train Defense Group
Status I Leader
Mule Train
Note that the Loyalists do not get any type of wheeled cart as a support. This is due to the nature of the terrain that they will move through. Instead they get a mule train at a cheaper cost.

Map Population and Movement

The grids contain more than what a typical Dawns and Departure campaign map contains. The defender has the choice of terrain type availible. Typically it would be woods, swamp, creek/river, cane breaks, fort, homestead, farmland. The players can use their own discretion for the terrain for the table.

The table below can be used to generate terrain for the tabletop games. Simply choose the dominant terrain feature and roll for the terrain as indicated by that row.

Wilkes County, Georgia
FarmsteadTwo Small FieldsOne Large FieldFarm house with outbuildingsOne OrchardRuined FarmTwo Orchards
RiverRiverCreekFlooded TimberSwampCane BreakSmall Pond
WoodsTwo Large WoodsTwo Small WoodsOpen GroundHovelTwo Large WoodsOne Large Wood
FortOpen GroundFort (Blockhouse or stockade fort)Two small buildingsOpen GroundTwo Large WoodsSwamp
TownOpen GroundTwo Large Buildings*Small YardTwo Small YardsTwo Small BuildingsTwo Small Fields
*Note: This may include a reinforced home set up to be a strong point for the community defense or a blockhouse.

In grids with more than one fortification, it may require multiple battles to pacify the area. Friendly forts will allow a player to station their men there, but they will not furnish additional forces to fight in that grid square. They will remain with the fort as its garrison.

Moving across the map where there is no road that links two grid squares is considered to be movement through an Adjacent Area in Dawns and Departures.

< Rebels and Loyalists may detach a group to act as mounted scouts. They will take no part in table top actions but will behave as scouts according to the Dawns and Departures rules. Indians may detach two warriors from a group to act in the same capacity.

Wagons - The terrain in Wilkes County is not suitable for wheeled carts and wagons. Thus, these must follow the established roads outlined on the map. Boyd's force has found a road on the Georgia side of the Savannah River that will link them to the main road junction in Grid B2 for the purpose of the campaign. Otherwise they would lose any wagons that they had with them before the start which is hardly fair. Mule trains may cross difficult terrain without difficulty.

End Note

This is still very much a work in progress. I just wanted to get my ideas down somewhere and offer it for people to review and bounce ideas around. Please add any notes that you can think of to this to improve upon what I have started. I may need to dump the existing map and make something else.

Monday, March 5, 2018

Attempts at a Cane Break

I need to make multiple cane breaks for some scenarios. I struggled on how to make this. Here is a picture of the thick cane breaks that grow near streams and rivers here in Georgia.

I came up with an idea. First I took an offcut of vinyl tile. Then I cut up a thin exercise matt and glued it to the tile.

Next, I beveled the edges of the matt.

Taking this, I covered it with a mix of burnt umber paint, caulk and sand.

I then dry brushed it with the burnt umber mixed with white paint.

Then dry brushed that with a plain white.

Now for the hard part, how to represent the cane? I found this small broom at the grocery store.

I cut the bristles off and began to poke holes in the matt and plant the bristles in it.

I painted the bristles green and then put on some blobs of glue and sprinkled it with flock. I will need to reglue and reflock these several times to get the look I am going for. You can see in the pictures below that I put some glue to hold the bristles in place.

Next I prepared some long grass to go around the edges. I bought a couple yards of teddy bear fur to experiment with. I cut a small swatch and tried a technique I learned from the Red Beard Baron's YouTube channel. I came up with this.

This will be cut up and glued to the perimeter of the base once I get the flock where I want it for the cane.

More to come.

Saturday, February 24, 2018

More Terrain Progress

Having a few moments alone today, I managed to finish up a few more terrain pieces and a couple of miniatures.

First up is some campfires. These are tiny things that I mounted on US Pennies to keep them from getting lost on the table.

Next up are some scatter terrain pieces that will be useful. They are stacked supplies.

While I was working, I rebased a unit of Rebel Militia for the AWI and have them with a sabot base from Warbases in the UK. I really like them.

While working on minis, I found a few that I forgot to base. I finished those off. A physic for Sharp Practice and a Holy Man with a dog. The physic is a Blue Moon mini and the Holy man and Dog are from Peter Pig's ECW line (I think).

I had also finished a man plowing a field. But I have no idea what happened to the picture. While talking about Peter Pig, I had their War Memorial from their scenic line. It has been sitting around for a bit and I slapped some paint on it. I wanted the top part to have brass plaques on it and the ones below to be stone. Not sure if I am happy with it.

I also managed to finish another stand of trees. I tried making these a bit differently from the others that I have done. I like the look of them. Also had a chance to use some new tufts that I picked up this week.

I also started to work on a sample cane break and a sample swamp section. I am basing these on vinyl tile. I am then gluing some foam matting to it and covering it with a mix of caulk, sand and paint. This is sitting there drying at the moment. Nothing exciting yet but I hope to have more pictures as it gets closer to finished. Well that is it for today. Hope to get some more work done this weekend. I found an MDF building from Starfort miniatures that I have been dry fitting together. It is one of their Southern European houses. That may see the light of day at some point too.

Monday, February 19, 2018

Rocky Comfort Creek - March 22, 1779

Yesterday, I had a most enjoyable game of Sharp Practice. It was from the This Land Divided supplement that I am upgrading to version 2 of Sharp Practice. We made a few tweaks to it but they were minor. It was a three player game that was umpired by Mark Luther who provided the terrain and the figures. They were beautiful as always.

Following the disaster at Kettle Creek, the British attempted to raise the Creek nation to come to their aid. Taitt, the British Indian agent managed to raise a large force of six hundred Creek Warriors supported by a few Loyalist militia. As the force descended on Wilkes County, Georgia, the Rebel militia was again raised to counter this threat. In order to reach August, Georgia, the Indians separated into three separate bands. One of these bands, Headed by Alexander McGullivary, was checked near Rocky Comfort Creek. Historically, the Rebels stopped the Indians and sent them back to their homes. The Rebels had raised a large force of militia and destroyed each of the three bands in detail. Capturing several key leaders. Taitt would reach Augusta but with just 70 Creek warriors of the original six hundred he had raised.

Rocky Creek takes place after several other bands have been checked. The goals of the Indians are just to survive on the field for seven turns of the blank card then melt away into the woods.

Lieutenant Daniel Egan took another pull from the whiskey bottle before the surgeon dug into his arm to extract the musket ball. It was one of two wounds he had taken on the day. The clerk was taking his statement on the recent action to send out to Taitt, the indian agent to the Creek.

"We proceeded toward Augusta. We had a large party of Muskogee, Creeks under the command of Alexander McGullivary. One of the bands was commanded by one of Emistiguo's sons, Big Fellow. There were two other minor leaders as well. I accompanied them with a party of loyalists. Yesterday we had learned of the defeat of the other bands being sent down to Augusta and that the militia had been raised in Wilkes County.

"We advanced down toward Rocky Comfort Creek. Our scouts reached a hill in the forest that overlooked the river. It was here that we saw a large party of militia that we observed crossing the river. We were significantly outnumbered. They had cut off our path to Augusta and wouldn't be able to move around them.

"McGullivary issued orders to hold up their advance until we could get away by dark. Cloud and Moon moved forward to hold the hill top."

"The Rebel Militia were moving faster than we thought they could be. They pushed forward a body of skirmishers that came close to our position in the woods. Big Fellow lead his men down the hill to push back the skirmishers. I went forward with my Loyalists near the small dirt track. I observed a party of horsemen coming up the road and took my men further into the woods for cover.

"Big Fellow rushed his men forward and engaged the skirmishers. His large band of followers outnumbered the skirmishers. With thrown tomahawks they hacked their way into the Rebels who broke and fled. This was alarming for our force as Big Fellow had taken a wound and was knocked out. I was uncertain if our allies would remain in the field. They have broken when one of their leaders had been wounded or killed before. The skirmishers left their four dead behind and fled past their lines. I would later learn that they killed the skirmisher officer, a Captain Hatcher."

"From the cover of the trees, the mounted militia proceeded into the scrub across from my position. I had my men fire a volley into the horsemen which stymied their movement. We were to learn that their leader, Major Ross of the Rebel Fair Forest Militia was wounded and had his horse shot out from underneath him. Several other horses were hit as well. The militia then dismounted and attempted to form into a line.

"We exchanged fire with the militia line for a time but other rebel militia advanced through the forest. Our position was nearly in line with Big Fellows and Cloud and Moon's Creeks. My men began to take casualties. Over the course of the engagement, I was wounded twice. Eight of my men were killed and left in the field. My men would have to drag my unconcious form from the line of fire.

From what I learned, Big Fellow recovered from his wounds and started to pull his forced back from the Rebels. Cloud and Moon also pulled back and were able to slip away. I was the last to quit the field. I learned that our Indian Allies suffered only the injury to Big Fellow. Besides the four skirmishers that Big Fellow's men killed, I believe that my troops killed no more than a handful of the enemy but we still held them at bay."

"More Rebel militia continued to cross the river and arrive. The militia line that we were fighting remounted to prepare for pursuit. On the whole, our Allies performed well and my men fought bravely to the end. But I regret to inform you that Big Fellow and his Muskogee will be unable to reach Augusta."

Your Obedient Servant,
Lieutenant Daniel Egan

The game was fun. I enjoyed playing the Indian forced. The rebels moved up their deployment point and prevented my movable deployment point from going forward. I could only move it sideways. The Rebels had tons of militia and they had a very good force morale. With the destruction of the skirmishers, the loss of their leader and the wound of Major Ross, I was unable to move their force morale below 8. My force morale began at 11 and it dropped to 4 before I got away. The lone group of Loyalist Militia were badly beaten up. We had rated them as skirmishers for the game but should not have. They should have been just average militia but armed with rifles. The rifles made them much more deadly than they would have been otherwise.

The Heavy Going of the woods restricted the movement of the Militia. I had some unusually fortunate die rolls on movement with the Indians which allowed them to get into positions that I wished. I never deployed my last two groups Indians as I wasn't trying to fight it out. I just wanted to survive for seven turns of a blank card then fade away. This we did rather well.

More Terrain

I managed to paint up some more terrain. I have eyed Rich's small fields that he did for Sharp Practice years ago. I had bought some fake flowers a while back and promptly did nothing with them until yesterday. I knocked out a small field of cabbages or some vegetable. It was fun to make.

I also bought the premade Battlefront swamps. They look more like small muddy ponds. I flocked one of them and will be able to use it now. I also knocked out a small stand of birch trees too.

Then there was a stand of pines.

I also started on some deciduous trees. Everything was going well, until I tried to put the trees into their bases. One went in part of the way while a second had the post at its base snapp off. Now I just have to fix it. Trying to pin the pieces together.

Thursday, February 15, 2018

Swamp Fox Errata

Well, I had a typo that slipped past me pointed out. On page 43 there is a set of incomplete instructions for deployment.

This should read,
"One Group of 8 Loyalist Militia Skirmishers (Mounted option), South Carolina Rangers. Muskets.The British roll a D6 when they wish to enter the table. On a 1 or 2, they deploy to location 1, on 3 or 4 to location 2, and on a 5 or 6 to location 3."

You can get the corrected page here.

If you have trouble with the link, please email me and I will forward it along.

Tuesday, February 13, 2018

Terrain Time

I have had a few moments to get some hobby time in and have started to work on terrain. I managed to make some trees. Most of these are chinese trees that I purchased from AliExpress. They were cheap and look pretty good. The pictures are rubbish. They make the trees look far shinier than they are in reality.

And one more shot that is of the ones above.

And two more sections.

I have several more bases of them that are in various stages of being. I hope that I can finish more this week. Once these are done, I have swamps to make. These will be fun.

Monday, February 12, 2018

Swamp Fox is Released!

Swamp Fox is now availible for purchase on the TooFatLardies Website. It is availible for just £7.00.

The supplement includes 12 historical scenarios that follow Francis Marion's campaigns from August of 1780 up to January of 1781. Also is a series of campaigns that are all linked. There are four for the British and four for the Rebels. They are played simultaneously.

I would love to hear from you on what you think when you have a chance to read it through.

Monday, February 5, 2018

Sharp Practice Musings

As I am going through the Swamp Fox supplement, I wanted to determine what would be needed in terms of movement trays to be able to game any of the scenarios in the supplement. I was really pleased with the movement trays that I bought from Litko for my Pirate project. They worked out very nicely. So I wanted to duplicate the effort for my AWI troops.

Militia will need two types of bases. The more experienced Veteran militia will be in units of 8 men while long service and poorly equipped militia will be in units of 10 men each. All of my AWI troops are based on US pennies. So a sabot base with 20mm holes is needed. Then there are skirmish troops of 6 men each. While these don't necessarily need a sabot base, I thought that they would look nice based that way.

A trip to Litko's website gave me sticker shock. 7 2x5, 7 2x4 and 5 s slot bases worked out to over $100. That is more than I paid for the miniatures (if I remember right). Once I recovered, I set about to try to find an alternative that didn't involve me making them by hand. Warbases showed up in my search. I thought that this would be hopeless as the shipping costs would be terrible. I was wrong. The bases were each less than a pound each. I even threw in two of their casualty markers and the total with shipping was less than $37. A few clicks later and now I just need to wait on the postman.

Since Rich is getting close to releasing Swamp Fox, I have started to take a look at my older AWI supplements. Starting with This Land Divided, I am retooling the scenarios to work with the Sharp Practice II rules. I am actually really excited about this project. The aim is to keep the original supplement in tact as the scenarios worked well for the first version of the rules. Then include a second presentment of the rules, redone for SP2. That means the scenario will be close to 130 pages in length but the player can print out the parts they want rather than the whole book. When done, I also plan on releasing them on Amazon as a paperback. No kindle version for this as I doubt the usefulness of a kindle version of a wargames supplement. It seems PDF and hardcopy are more useful.

I set up my table and started to get ready to take some pictures for This Land Divided. I realized I do not nearly have enough trees. I have individual trees and some groups of trees. But not nearly enough. What I do have is a bunch of Chinese trees that I bought from AliExpress. And some model railroad birch trees. So I started working on making tree bases. I have two bases pained and flocked. I started to drill holes and fix the trees to the bases. I have too much more work to do before I take pictures. Hopefully, I will have something by the weekend.

Tuesday, January 30, 2018

Swamp Fox Supplement for Sharp Practice version 2

Rich has taken my supplement and is busy turning it into a work of art. The original working name was "Murder and Devastation in Every Quarter." That comes from a quote from General Greene as he described the situation in South Carolina when he arrived in Hillsboro, NC to take over command of the Southern Theater. We are changing the name to Swamp Fox as it is focused on Francis Marion's battles and skirmishes.

Rich has shared the edited text with me and it is looking great. In addition, he has been running some playtest games that he has posted on Twitter.

Mark Luther also ran a playtest of the first scenario in the supplement over the past weekend at Gigabytes Cafe in Marietta. As always, his games are beautiful. He has posted some pictures of it here. Stop by and take a look at the game. He really did a good job capturing the look that I was going for with the scenarios.

Things are proceeding quickly and I think the supplement will see the light of day in a few weeks time.

Wednesday, January 10, 2018

Second Kharkov Campain

Wanted to post an update here. I managed to break my 3d printer. I think I have replacement parts already but I am very sad about it.

I managed to get some writing done and have the first of several pint sized campaigns laid out. It begins with the initial assault of the german positions at Federovka. The small town was laid out on a dirt road that ran north to south. It provided a natural spot for the Germans to set up a hedgehog defense line. It was in the direct line from Stari Staltov to Kharkov.

From the 1:50,000 scale map that I have, i have outlined the two areas I am looking to use for the town battle. The first is the initial outposts that are positioned along a balka or deep ditch that runs outside of the town on the hill the town resides on.

I annotated the map based on a document I found on-line that explains russian map symbols. It is very comprehensive and makes for a very useful key. I am going to provide a map like this in the booklet so people can move the map around to match the terrain that they have if they wish instead of the spots that I picked.

The Germans had a bad position as their line of retreat was through a grassy swamp that was directly to their rear. Initially the infantry held up against the infantry assault. But when airsupport and tanks arrived, the Germans at Federovka broke and fled to the rear. These troop pulled back to hill 119 that is just to the left of the map above.